Remnant 2 // Venom - Alpha-Omega Modswap Build (Archon-Summoner) - Apocalypse - No Hit

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Messing around some more with Flowing Life Warlock builds, this time trying out an Alpha-Omega setup - Beta Ray Brands detonating on swap makes it a perfect fit for the mod swap playstyle.

As in my last vid (https://youtu.be/V2emY8bmZBw?si=42xp5ydx2lhhhmcO), Flowing Life + Burden of the Warlock means we can use one mod to charge the other, and if we pair A/O with Skewer, we get a very nice pattern of just dumping one mod's charges and then the other, no primary fire required.

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Archetypes:

- Archon Prime, as Tempest is key to any modspam build. Chaosgate for the damage buff and modgen, though it's really not key to this build.

- Going with Summoner this time for a higher mod damage passive, as long as you can keep your summons alive - an easier proposition since neither of my mods do friendly fire this time. Not sure where my summons actually disappeared off to for this fight, but it wasn't like we needed their damage anyway. It's probably safest to just summon one, and keep the other in reserve, in case you lose one - all we care about is the mod damage bonus.

Weapons & Mods:

- Alpha and Omega is one of the cooler unique weapons on offer. Beta Ray is one of the cost-effective damage mods on offer, and the 3 charges makes it more reliable at fully charging your other mod. Technically you could get more damage out of each mod charge by swapping after every brand, but I found this rotation more reliable at filling my Skewer charges. I picked Harmonizer for the mod damage, though it seems this is actually currently bugged on A/O - Bulletweaver would be a better pick for now.

- In my other gun, I have Skewer as one of the best direct damage mods, with Failsafe for the mod damage and chance at a free mod charge.

- Transference works well for your melee, since our guns will likely be on full ammo so we can get even more mod generation with each melee hit.

Trinkets:

- Flowing Life and Burden of the Warlock are the key components to this build, letting mod use generate even more mod power. Burden of the Follower gives us another tasty buff to our mod generation.

- Since Venom gives us many opportunities to proc Perfect Dodges I've gone with Akari Warband for those juicy crits. Burden of the Gambler is a no-brainer since neither of our mods do bonus weakspot damage, and Venom hides his weakspot for much of the fight anyway.

- Depending on how much mod generation you need for your mod pairs, White Pawn Stamp or Deep Silicon Ring might also be good picks in place of one of your damage rings.

Traits:

- Vigor is important not just for survivability, as the higher our health, the more gets converted into mod power through Warlock and Flowing Life. Fortify for survivability.

- Spirit is key for modspam. Expertise isn't essential.

- Some combination of Siphoner, Bloodstream and/or Regrowth will help offset the constant grey health conversion.

Consumables:

- Bottled Shaedberry, for the modgen.

Relic:

- Reprocessed or Runed Hearts are the typical modspam, and Salvaged Heart works well too given all the grey health we'll have. However, I've gone with Tranquil Heart for this fight, the HP regen doing enough to keep up with the grey health conversion.

- For fragments, Mod Damage and Mod Cost are obvious picks. I went with Firerate here for faster spam, but increased Health would work too for more grey health / mod power converted.

Armour:

- Take your pick, I went Invader set this time.

Playstyle:

- Bring out your summons for the mod damage buff - you only need one.

- Don't even fire your primary, just dump one mod and then the other. If you have a good spot to hole up, you can whack down Chaos Gate, but it's not essential.

- For Beta Ray, remember you may have to wait for the projectile to hit its target before swapping. Also remember that there's no point placing more than 3 Brands per target, so swap once you have 3 out.

- NB: didn't realise this when I made the video, but you can actually reload on a full mag to trigger the mod detonations, and since this build doesn't spend any primary ammo, you never have to sit through a reload animation.

- If too much of your health is in the grey, or you run out of mod charge, pop a relic to reset your rotation.

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00:00 Intro
00:10 Venom
01:25 Build




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Tags:
R2
necklace of flowing life
burden of the warlock
modswap
modspam
build
guide
alpha-omega
branded
brand
apoc
no hit
hitless
no damage
damageless
archon
summoner
venom
skewer
2.0
swap
spam