Retro Reviews - Darkwing Duck
Today I'll be looking back at Darkwing Duck. Originally released in 1992 on the Nintendo Entertainment System. Darkwing Duck gets resurrected on the Disney Afternoon Collection. Like many of the Capcom Disney adventures, Darkwing Duck is a 2D action platformer. And like Ducktales, you can choose which levels you want to visit. There's 3 available from the start, then 3 more open once you've completed those, followed by a final stage. You shoot some sort of arm cannon, not completely dissimilar to mega man, and you can hang on ledges and hooks. There's 3 different gas attacks you can pick up as a secondary weapon, and you switch them on the fly ingame, but their usefulness is a little too situational. You can also press up to raise your cape, but it doesn't deflect as many attack as it should. You also can't scale the surfaces you cling to which is really weird. If you wanna jump down a ledge you press jump and down, but if you want to stop hanging and drop down you just press down, without jumping. It's really strange and I never got used to it. The questionable mechanics don't completely ruin what's otherwise a solid platformer. The boss fights are highlight here, and so are some of the more unique platforming sections, and I'm glad they added a rewind feature so it's less frustrating familiarizing yourself with the enemies and environments, which are pretty unique and refreshing. Darkwing Duck is very challenging, so you'll definitely need several go at it before you attempt to beat it without cheating. There stages are fairly linear with only a handful of secrets to discover. The difficulty feels pretty cheap at times. Some enemies aren't that hard they're just a lot of hits. And if you move off the screen even a little they respawn. Overall, Darkwing Duck is a cult classic that could have seen more success if the mechanics came to a full realization. What do you think about Darkwing Duck? Start a dialogue in the comments and share this video with the outsiders.
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