Retro Shooter FPS Update - Adding an environment
Apologies for the frame rate, it seems that this particular PC can't handle rendering and recording with OBS at the same time.
Added some textures, new terrain, new shacks, and repurposed the tree from another of my projects.
I used dyno when sculting the terrain, and painted the textures below onto it. I had to add UV seams because of the "over painting" artifacts that anyone who has done Blender texture painting will be familiar with. I always unwrap with margins, otherwise texture bleeding happens (at these low resolution textures).
The shack was a lot more difficult to make, I had to pull it apart to mark seams for textures, then I went and moved the UVs over each other where it made sense to do so, so when it gets a proper texture, it'll save some painting effort (and the mesh will have more pixels since each UV island can be bigger, since some are sharing space).
Added some environment dressing.
The enemies are floating in the air, since I was relying on the "snap to the ground" feature in Godot but for some reason it's now snapping them above the ground, I think it's using the entire node dimensions (which includes the large player detection shape) and it's hitting other enemies and the shacks).
Textures credits:
JCW: https://opengameart.org/content/wood-texture-tiles
GGBot: https://opengameart.org/content/seamless-snow-texture-0
Keith333: https://opengameart.org/content/snow-and-ice-batch-of-15-seamless-textures-with-normalmaps
Blender, Godot
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