DevLog: Monster and PS1 aesthetic in UE4
Channel:
Subscribers:
30
Published on ● Video Link: https://www.youtube.com/watch?v=NthSEVtXiW4
Working on a PS1 style game.
This is a test, which seems to be working well, of the PS1 style shaders and materials. This video only shows the material applied to the monster, and the post process shader.
Check my blog post for more info on the project:
https://mygamedesignscom.wordpress.com/2020/10/16/devlog-monster-soldiers/
These are the URLs for the resources I used:
https://forums.unrealengine.com/community/work-in-progress/116791-ps1-shader-effect
https://blueprintue.com/blueprint/v4siyf97/
https://answers.unrealengine.com/questions/429416/how-can-i-simulate-affine-texture-mapping.html
https://forums.unrealengine.com/community/work-in-progress/116791-ps1-shader-effect
Other Videos By Max Damage
2021-06-08 | Retro PSX/FPS prototype v0.2 |
2021-04-25 | Retro PSX/FPS prototype update |
2021-03-13 | D&D Young Green Dragon Painted |
2021-03-12 | Retro style fps mockup |
2021-01-20 | Retro Shooter FPS Update - Adding an environment |
2021-01-19 | Prototyping a "retro" fast paced "shooter" fps |
2020-12-30 | Making a basic 3d engine in Java |
2020-11-12 | Lowpoly levels with SPRyTILE (Blender) for Godot |
2020-10-31 | Making a Monster in Blender Timelapse part 1.5 |
2020-10-29 | Blender to Unreal Gold - Experiment - #Blocktober 2020 |
2020-10-16 | DevLog: Monster and PS1 aesthetic in UE4 |
2020-09-04 | Teaser: Doomed Avenger |
2020-08-28 | Devlog/Postmortem: KnightSlide |
2020-08-16 | DUNGx64 (Dragon Dung) |
2020-08-06 | DUNGx64 alpha 00 |
2020-07-29 | Teaser: KnightSlide |
2020-07-29 | Introduction |