Ridiculous XCOM 2 mid-game mission: saved by haywiring a Sectopod.
At this point in one of my Normal (Veteran) difficulty playthroughs I was completely Tier2 on equipment. I had some experimental armors and rounds, Magnetic Weapons, and the Gremlin Mk2 + Skulljack upgrade for my hacker specialist. I do not have any difficulty-changing mods installed.
This was a grueling mission that I had already rushed through and used many of my grenades on, yet I still ended up against 2 new enemy pods at the end with 2 turns to spare.
I managed to Freeze the Andromedon +1 other and haywire the Sectopod, while taking out some other enemies from the previous pod. This left me with a 6v6 and the objective to take, against a mostly broken but now shielded enemy army and an objective to destroy with 1 turn to spare. See how I handle it.
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