Rigging a vehicle/car in Blender for Unreal Engine 5 animations

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Published on ● Video Link: https://www.youtube.com/watch?v=0lwKWxBeFcQ



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Learn how to setup a basic rig for a car or vehicle in Blender that you can animate either directly in Blender or export it as a FBX file and import it as a skeletal mesh in Unreal Engine 5 where you can use it to create a control rig to be able to animate the car movements directly in UE5 with the sequencer.

In this first part we'll have a look at setting up the model correctly, making sure all scales match and the origin points are located where they need to be in order to rotate and turn the way it should. I'll also share a secret tip of adding suspension movement to your car animations by using the default cube.

For the rig itself we're using a FREE addon called UE4 Vehicle Rigging which you can download here: https://continuebreak.gumroad.com/l/uYsaQ

๐Ÿ’ก 00:00 Intro to video
๐Ÿ’ก 00:15 tiedtke.
๐Ÿ’ก 00:20 Overview
๐Ÿ’ก 00:35 Measurements and scale
๐Ÿ’ก 01:00 Layer structure
๐Ÿ’ก 01:44 Origins
๐Ÿ’ก 02:23 Rigging using UE4 Vehicle Rigging addon
๐Ÿ’ก 04:40 Skinning weights
๐Ÿ’ก 05:35 Export
๐Ÿ’ก 06:22 Outro

Meshes used in the video:
๐Ÿ”ธ Porsche 911 993 GT2 by tiedtke - https://skfb.ly/osBA7

Thanks for watching, if you like the video feel free to like and subscribe for more tutorials on #unrealengine #blender3d and #rigging

Follow my journey to become a Layout, Modeler and Lighting 3D artist working in the industry.

๐—–๐—ผ๐—ป๐—ป๐—ฒ๐—ฐ๐˜ ๐˜„๐—ถ๐˜๐—ต ๐—บ๐—ฒ! ๐Ÿ–๏ธ
๐Ÿ”ธ ARTSTATION - https://www.artstation.com/tiedtke
๐Ÿ”ธ IG - https://www.instagram.com/tiedtke
๐Ÿ”ธ LINKEDIN - https://www.linkedin.com/in/tiedtke/
๐Ÿ”ธ FB - https://www.facebook.com/tiedtkeio
๐Ÿ”ธ PORTFOLIO - https://www.tiedtke.io

๐—Ÿ๐—ผ๐—ผ๐—ธ๐—ถ๐—ป๐—ด ๐˜๐—ผ ๐—ฏ๐—ฒ๐—ฐ๐—ผ๐—บ๐—ฒ ๐—ฎ ๐—ฝ๐—ฟ๐—ผ ๐˜ƒ๐—ถ๐—ฑ๐—ฒ๐—ผ๐—ด๐—ฟ๐—ฎ๐—ฝ๐—ต๐—ฒ๐—ฟ? ๐Ÿ˜ ๐—›๐—ฒ๐—ฟ๐—ฒ'๐˜€ ๐˜„๐—ต๐—ฎ๐˜ ๐—œ ๐˜‚๐˜€๐—ฒ ๐—ณ๐—ผ๐—ฟ ๐—บ๐˜† ๐˜„๐—ผ๐—ฟ๐—ธ.

๐Ÿ’ป ๐—ฆ๐—ผ๐—ณ๐˜๐˜„๐—ฎ๐—ฟ๐—ฒ:
๐Ÿ”ธ Adobe Premiere Pro
๐Ÿ”ธ Autodesk Maya 2022
๐Ÿ”ธ Blender 3.0
๐Ÿ”ธ Unreal Engine 5
๐Ÿ”ธ Adobe After Effects
๐Ÿ”ธ Adobe Photoshop
๐Ÿ”ธ Foundry Nuke
๐Ÿ”ธ DaVinci Resolve

๐ŸŽฅ ๐—–๐—ฎ๐—บ๐—ฒ๐—ฟ๐—ฎ๐˜€:
๐Ÿ”ธ Sony Alpha A7S III
๐Ÿ”ธ Sony Alpha A6300
๐Ÿ”ธ Insta360 One R

๐Ÿ“ท ๐—Ÿ๐—ฒ๐—ป๐˜€๐—ฒ๐˜€:
๐Ÿ”ธ XEEN 16mm T2,6 Cinema Prime
๐Ÿ”ธ Sigma 24-70mm 2.8 ART
๐Ÿ”ธ Samyang 12mm 2.0
๐Ÿ”ธ Takumar 135mm F3,5 M42 mount
๐Ÿ”ธ Helios 44-2 58mm F2 w/ M42 to EF adapter

๐Ÿ’ก ๐—Ÿ๐—ถ๐—ด๐—ต๐˜๐˜€:
๐Ÿ”ธ Aputure LS 300D
๐Ÿ”ธ Aputure LS 120D II

๐Ÿ’ป ๐—˜๐—ฑ๐—ถ๐˜๐—ถ๐—ป๐—ด:
๐Ÿ”ธ AMD Ryzen Threadripper 5800X
๐Ÿ”ธ NVidia Geforce GTX 3090
๐Ÿ”ธ NVidia Geforce GTX 1080 TI
๐Ÿ”ธ Logitech MX Master
๐Ÿ”ธ Microsoft Designer Keyboard

๐Ÿ’พ ๐—ฆ๐˜๐—ผ๐—ฟ๐—ฎ๐—ด๐—ฒ:
๐Ÿ”ธ LaCie 4TB Rugged Portable HDD
๐Ÿ”ธ Sandisk 128GB 170mb/s SD card
๐Ÿ”ธ Prograde 128GB V90 300mb/s SD card

I've worked 8+ years as a Director of Photography in Sweden, working on projects ranging from feature films to commercials and music videos. Currently studying at Visual Magic in Skellefteรฅ, Sweden. Years active in the 3D industry is about 1 year. Focusing on 3D modeling, layout and lighting which is my passion.

โœ‰๏ธ For any business inquiries, email me at michael@tiedtke.se
๐Ÿ‘‹ For any personal questions DM me at www.instagram.com/tiedtke







___________________

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