Rise of the Tomb Raider Walkthrough Part 19 - Ending

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Rise of the Tomb Raider
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Walkthrough
Duration: 36:43
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Girl plays Rise of the Tomb Raider Walkthrough Gameplay Part 19 PC (1080p HD) with Facecam - Ending // The Divine Source aka The Divine Sauce

Watch all episodes here: https://www.youtube.com/watch?v=FCo0BOy3_ws&list=PLcLAwx9Y19eD2O8UhNM2x8-VSMOZbCwA4

Rise of the Tomb Raider is an action-adventure video game developed by Crystal Dynamics and published by Square Enix.

Rise of the Tomb Raider is a third-person action-adventure game that features similar gameplay found in 2013's Tomb Raider.
Players control Lara Croft through various environments, battling enemies, and completing puzzle platforming sections, while using improvised weapons and gadgets in order to progress through the story.

The game will feature a crafting system, allowing players to create items like different arrow types (poison, climbable, fire, grenade, rope) by scavenging materials from plants and animals in the game's harsh environment.

The in-game environment will include a weather system that both human and animal characters can react to and a day-night cycle.
For example, to create a harder winter coat Lara must hunt a wolf which only comes out during a specific time of day and specific weather condition.
Lara can swim which will add to her mobility and combat tactics.

Combat has been redesigned with more options for stealth and sneak attacks.Lara can confuse enemies using the environment, hide behind bushes or in trees, shooting bows on objects, throwing molotov cocktails and fog bottles or avoid combat altogether by climbing trees or traveling across roof tops.
The bow and arrow return from Tomb Raider. The grappling hook, now known as a wire spool comes back for rope swinging after being gone after Tomb Raider: Underworld.
Options for multiple bows can be fashioned from specific animals and materials that Lara can hunt and salvage.
Other weapons such as her pistol, shotgun, assault rifle and climbing axe make a return, plus an added hunting knife for melee or sneak attacks, a breather, and a lockpick for opening locked crates and doors.

Platforming also makes a return as mechanics like jumping forwards against a vertical wall and shimming and jumping from ledge to ledge as well as swinging on trapeze makes a return. Quick time events and dodging also return to avoid deadly traps in the game and perform finishing attacks and counters.

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