Robo Army (Arcade) CO-OP Playthrough /Just when you thought crime in Detroit couldn't get any higher
Robo Army (1991) by SNK is an average beat'em up game that is hardly being talked about. The game hardly ranks among the basic arcade titles that everyone has heard of.... and I'm not surprised because the game doesn't present itself with anything extraordinary. In the game we play as 2 cyborgs Maxim and Rocky , whose task is to reclaim Neo Detroit from the hands of the mad scientist Jeed and his army of robots. The levels look really decent, but the character design leaves a lot to be desired. I justify this by the fact that the characters we play are almost identical to the basic cannon fodder that is sent at us from the very beginning. There are, of course, cool models such as the police robot, which, of course, must have a police hat to be able to say that I represent a law enforcement group and a few others ... but however, there are too few of these models to make the game appealing to the eye. Sound effects and music are fine, but the storyline is the weakest for me. Every level we get practically the same moving screen showing Jeed's head in a bubble and his army in the background threatening that the closer you get the more severe his revenge will be. Literal boredom from beginning to end.... The combat system is a truncated standard. We don't have here any jumping, which for me should be a standard in every game of this type after the 90s. instead, we have a strange jump, which is unlikely to be used too often, and a POW bar divided into three different colors. Each color is responsible for two special attacks that we can use when they are filled. Depending on how full the bar is, determines the power of our special attack, each color when full is responsible for two attacks. The strongest is an area attack that works across the screen, medium is a projectile and the weakest is simply a stronger attack in close encounters. During our adventure this bar can be recharged by finding the right power ups . When we forget ourselves and reload the POW bar our character then transforms into a car and rams all his opponents prtzez a certain period of time. But personally, we found that the basic 6 specials are more useful than using the entire bar for temporary transformation. The game is average, and the beat'em ups from that period are much better than this one. You can skip this game, but if you're curious, give it a try.
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"Music by Karl Casey @ White Bat Audio"