Robocop 2 (Amiga) - Unlimited Energy Challenge Review - by LemonAmiga.com
Robocop 2 in the cinema was largely a weak follow-up to the first movie, and this 1990 platformer from Ocean did nothing to fix this reputation. I basically lost the will to live after the first few attempts, so I used a health top-up key to try to get through it for this review.
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Production Notes:
Captured: 16th November 2020
Narrated: 9th June 2023
Completed: 8 September 2023
This thing was recorded several years ago, when I wanted to add more well known games to the list. But it got pushed out by other games. The same thing was about to happen this year, but on August 31st 2023 I put out of poll of 4 games to include this time, and Robo 2 won with 44% of the votes. I'd already done the narration and editing back in June, when the weather is nice and hot, but by August I was getting cold on the idea, as who wants to see a disaster? But that's why it is here.
Danscore:
Back in 1990, this game was all over the pages of computer magazines; with it's digitised images, and slick 90s colour palette. It made the C64 version of Robocop 1 look like a game from 20 years ago. But playing the experience is fraught, not least because the enemies respawn, and sap the energy quickly. The floating platform area is notorious for killing the player, as one small mistake can lead to an infinite loop of falling off it. The player must walk from health to health and also remember where all the nuke it stored, otherwise its a quick trip back to the start. The vats in the warehouse are instant death, and there is never a feeling of being able to survive without taking some sort of damage. Things dont improve with the path-finding mini-games, and the slow controller movements in the firing range. The final level and face-off with Robo 2 is more-or-less a linear speed run. Rather than chasing the cyborg to the roof of the building, you instead fight it out in the basement? Robocop 1 on the C64 was released bugged, so I never finished it. Robocop 2 on the Amiga has the respawning enemies, so it makes it almost impossible to finish, and gives little satisfaction for having wasted 20mins on it. I'd give this 3 out of 10; mostly for those lovely HAM digitised movie stills.