Rocksmith+ on Bass Is a Major Disappointment - Rocksmith + Review - Jack Jenkins
Rocksmith+ on Bass Is a Major Disappointment - Rocksmith + Review - Jack Jenkins
Timecodes:
00:00 - Intro
02:06
16:27 - Outro
Script:
Putting this in front of my review as a forward. I wrote the below a few days ago, and now, reading it back, I see that the review has a pretty angry tone. A part of that is due to many issues that I have opened with Ubisoft Support, such as issues on the Ubisoft Connect platform that didn’t get resolved until just as I was writing this. I realize that it may have colored my review far more negatively than originally intended. I will accept that Ubisoft is a garbage company and shouldn't be supported, but everyone already knows. I just wanted to clarify this before the beginning so people don't think… "Why is this dude so angry?". Well, now you know, it's Ubisoft's trash policies and software, of which Rocksmith+ is a part.
Ubisoft has reached a new low. Rocksmith 2014 is one of my favorite games for this channel. It is an incredible educational software that teaches you Bass and guitar while you are having fun. When Ubisoft announced Rocksmith+ back in 2021, I was absolutely stoked. I was so ready to jump back into this series. However, when it was released in 2022, the reviews were scathing. It was trashed by many online reviewers and the Rocksmith Reddit, especially on the switch from a one-time purchase to a subscription-based model. I decided to wait a few years for the software to mature and grow out of its baby stages. I know that brand-new Software-as-a-service platforms like this take a bit to get their footing. I waited two whole years later and finally picked up Rocksmith+. It still fucking sucks.
[Introduction]
Rocksmith+ teaches you how to become a rockstar by teaching you how to play Bass, guitar, and piano. I've done quite a fair number of these music subscription services, such as Yousician and HelloSimply's apps. The original Rocksmith and Rocksmith 2014 games were one-time purchases, and downloadable content was offered. With Rocksmith+, the format has changed to subscription-based. It costs one hundred and forty dollars and is a competitor to the services mentioned above. While offering way less, might I add? I recommend watching my music series playlist after this one if you want to learn more on those platforms.
Before I jump into the game, let's talk about my challenge. I wanted to play Rocksmith+ every day for sixty days for at least twenty-five minutes per day. I was planning on starting with Bass before jumping into Guitar and Piano. That's how I do all my reviews: I do each instrument mode separately. In reality, I couldn't finish the bass mode due to bugs in the Software. That's how bad Rocksmith+ and Ubisoft's game client is.
Rocksmith opens up with a few tabs. First is the learn tab, where you can take video lessons and go through practice tracks. This will increase your skill levels, I guess. The levels break down from Beginner to Advanced. That correlates to the song levels, going from basic to advanced. As you play the songs, it will get progressively harder as you add in new notes one at a time. That is illustrated by the bar before each song, which goes from one percent of the notes to a hundred percent of the notes.
It's weird how that whole system works. You upgrade your skills by playing the practice tracks and songs, and I assumed once you beat the basic lessons, you will get all basic songs to a hundred percent of notes. However, it didn't, and the overall difficulty of the songs never increased. As you can see from the recordings, all the songs pop up slowly. It's because my rating was super low despite getting nearly one hundred percent rating in some advanced songs. I would beat the basic lessons, beat half of the intermediate lessons, and then jump into a low-rating song, and it would say that I am worth ten percent of the notes. I would then take one hundred percent of that section and unlock twenty percent of the notes. It's on something like a Coldplay song where the basslines are like four different notes. Comparing how difficulty in this game works compared to Rocksmith 2014+, I think it's a case of the algorithm being broken. Another reason why Rocksmith+ sucks has been added to the list....
Tags:
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