ROLLERCOASTER TYCOON 3: COMPLETE EDITION Review

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Published on ● Video Link: https://www.youtube.com/watch?v=AQsdy2jakDs



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Duration: 14:24
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Want to cause brain heat from you trying to figure out how to build a roller coaster that's exciting yet not intense enough to cause vomiting? Then check out this Cheapness affordable gaming review of Rollercoaster Tycoon 3: Complete Edition [Episode 70]

In this review of the management game by Frontier shows how it:
-Has mixed visuals: Aged graphics (Especially the natural textures as is usually the case), grungy elements and some limits in the toolset theming but on the other hand the toolset is impressive enough that those with skill and patience can go wild and make most things look like what they want. Plus the foliage holds up a treat (Lovely sort of semi-transparent quality on some of the trees and bushes)
-Has nice music... I think! Due to a design flaw (Arguably) the music only plays when you zoom out enough, meaning you might not hear it during large portions of park construction (Optimal distance for me, usually was zoomed in enough to hear the park noise instead of the music). Plus the tracks don't shuffle! For most of the game I listened to only one of them! You have to change tracks in options! And you can't reach options in game... you have to go out to the main menu!
-But when I manually went through some of the tracks they sounded nice, multi-genre with electric guitar wailing being a common addition (Has some more scenario atmosphere tracks too - at least has a horror/ spooky track)
-Serviceable park management (Figuring optimal pricing is a bit finicky but you'll figure out something that works and have fun raking in cash (How do condiments add value though?)
-Nice snapping mechanics for the construction of decorative buildings, paths connecting different heights (Quite flexible) and roller coaster construction (So many coasters)...
-But even though the tutorial stages took me like 3 hours (While skipping a couple of levels), I still find it hard to build roller coasters that are exciting yet not intense enough to scare off customers! Loops, dips, banks, spirals, speed: what combination of these things do they like!?
-Experimentation may rule the day (I'm still not that much wiser though) and if you succeed it feels quite good
-Research results are somewhat random, meaning that you may unlock what you've already seen
-That combined with starting different levels and the fact that my lack of roller coaster engineering knowledge and thus zest meant that even though there are many coasters, the game is technically repetitive (But in all fairness a lot of management games are) - The game is quite fun though so try and gauge when you'll get bored and before that point create your own scenario with your preferred terrain, money etc. and build your dream theme park... that should be tremendous fun
-Free Dlc included (Can flood the original content a bit but it grants a fair amount of content and it has animal enclosures and displays how Frontier had a great deal of the building blocks for planet zoo ready way back... plus it's FREE: how much can we complain about it)

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0:00 Cheapness Intro
0:11 Gag and Summary
0:33 No Story - Perhaps Obviously
0:46 Aged Graphics, Pretty Bushes, Decent Toolset
1:55 TOURIST TRAP!
2:29 Getting Side-Tracked Building a Fake Graveyard
2:58 Park Management and Mind Reading
3:10 Roller Coaster Design....
3:52 ...IS REALLY HARD!!!
4:47 How do Condiments Work?
5:02 Dlc Content Flood but It's FREE!!!
5:42 Strange Approach to Research
6:09 SO MANY COASTERS! What do They do?
6:41 Level Objectives
6:59 Custom Scenario
7:33 Good Music with an Unrefined Execution
9:25 Length Compared to Other Management Games
9:55 Good Value for Money
10:04 OK Download Size
10:14 System Requirements
10:26 Is it Kid Friendly?
1:17 Pros
12:21 Maybes
12:43 Cons
13:44 Ending Gag
14:12 Cheapness Outro







Tags:
rollercoaster tycoon 3: complete edition
rollercoaster tycoon
frontier developments
management games
roller coasters
cheap games