Rome Remastered - Patch 2.0.2 Analysis | Modding, Pathfinding & UI | Promising or A Doomed Project?

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Published on ● Video Link: https://www.youtube.com/watch?v=j9Z7RJmgBzU



Rome: Total War
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Duration: 18:50
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The 2.0.2 patch is sizeable and promises to fix many of the UI and pathfinding issues. I test out these changes and assess how much is still left to be done.
Modding Rome Total War: https://youtu.be/htsFrXtVTGM
Rebels in Custom Battle: https://youtu.be/IPRMWbbulBI
Rebels Series: https://youtube.com/playlist?list=PLpIpxrUEH2nh9c15wugLuy1pGJvGxw9h2
Renaming Cities on Rome Total War: https://youtu.be/UUClgOIVh3Q
Phalanx Triarii: https://youtu.be/w-gWXjVDrAQ
#6 of Rebels Campaign - Many of the issues discussed here are highlighted in this episode: https://youtu.be/cDTJS0UeeiQ

Time Stamps:
00:00 Introduction
00:24 Modding
02:14 Campaign UI - Rename Cities, Assassins, candidates for adoption
03:53 Battle UI - Slingers icon, groupings, range arcs
05:02 Audio
05:52 Campaign Gameplay - SPQR capital, Agents breaking sieges
07:44 AI Battle - Leaving cities, rams blocking units, units in streets, hoplites
14:22 Controls - Rebind controls
14:52 Stability - Crashing
15:32 Extra Gripes - Ambushes, Repeated sallies, sunsets, merging units
17:15 Evaluation

I've just started using the twitter account again. So do follow the channel there: Twitter: https://twitter.com/ToNerdistoHuman




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