RPG Engine Dev Log 4: Random NPCs, Party Stats, and Dynamic UI Updates
Welcome back to Wurst Gaming! This week’s dev log is a bit shorter as my Space Engineers character (and me IRL) takes some extra time to recover and avoid burnout.
Still, there’s plenty to show off! We’ve added support for dynamic party stats in the GameAction scripts, built out random walk behavior for NPCs, and implemented a GameStart action that creates a demo party with classes and stats. The Inn system now displays party sprites and HP dynamically and even updates stats when you rest—or punishes you for saying no!
On the backend, for loops now work in GameActions, enabling more flexible scripts and automatic UI updates for variable displays. We’re laying the groundwork for items, player classes, and more!
Check out clips of NPC random walks, party interactions at the Inn, and a peek behind the scenes at some of the GameAction scripts powering it all. Thanks for watching, and stay tuned for the next dev log in two weeks!
Wurst Gaming: https://sophiathekitty.github.io/RPG-Engine/index.html
GitHub: https://github.com/sophiathekitty/RPG-Engine
Credits: https://sophiathekitty.github.io/RPG-Engine/credits.html