RPG Maker Let's Play - Ambassadors of the Future - Game Critique

RPG Maker Let's Play - Ambassadors of the Future - Game Critique

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Published on ● Video Link: https://www.youtube.com/watch?v=kWkEe1MKjkk



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RPG Maker (1997)
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Let's Play
Duration: 1:24:41
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Hey everyone! In this RPG Maker Let's Play, we take a peek back in time at the Beta version of "Ambassadors of the Future" by ExistenzTim. Kudos on the name, by the way.

Before we delve into the critical issues, we have to say that we love the premise of this game. There aren't enough Xenogear-ish games out there that marry science fiction and fantasy, and we were genuinely excited to see that. The history of the world, with nuclear war leading to the rise of magic, gave us a definite Wizards (an amazing movie) vibe that we loved. The idea of this game is great.

It's the execution that needs work.

From the moment you hit "New Game" to the moment that the "history lesson" begins, there is a distinct lack of clarity in what we are being told. Some information lines up, other information does not. It doesn't feel like an intentional misdirection for the sake of plot momentum, but instead like a story that doesn't know either what it wants to be or the direction it wants to take.

We're just going to come out and say it: Jaden's mom is a bitch. She doesn't come across as a parent who is strict due to concern for her elder child. Instead, it's like she just prefers her daughter over her son. We really harp on this point because it's just so off-putting.

There is no illusion of choice here, and we cite several instances in which illusion of choice is needed. Without it, the feeling that we're being ushered down a linear path is just too great.

The CTB is good, and the skills are good, but the developer needs to balance the Agility of the enemies since he is going CTB instead of STB or OTB.

Lastly, there are too many spelling errors, grammar errors, and bad word choices. If English is not the developer's first language , they really need a translator. It gets worse as the demo goes on.

However, the mapping and visuals are amazing, and there are tons of "little things" that add life to the world. (Developer: The plate tossing... do stuff like that EVERYWHERE!) We love the world that we saw, and can't wait to see where it takes us.

Overall, this is a good game. It just needs some work to be great.

What do you all think? How can it be the best it can be? Let us know in the comments below!

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