RPGMMV - A Faster Way To Award Randomized Loot - RPG Maker MV Tutorial
How's it going everyone, in this RPG Maker MV Tutorial video we take a look at a faster and probably better way to allocate loot to the player randomly. We use this method with a common event, making it easy to call in another event like an npc or chest. We basically roll a random number, store that number in a global game variable, pass it into a temp variable via script call and use $gameParty.gainItem($dataItems[x],1); x will be the temp variable (I use item as the temp var name in the video.)
We talk briefly about a way to further improve the MV engine, and then go over how to setup the item, weapon, and armor database so that you can call a number between x and y and all those items you want to drop will be in between those values. Pretty simple method, and I hope you guys find this helpful. You could even call this common event upon using an item, like you get a lootbox item, use that item and it calls the common event, if you wanted to handle it like that. Many possibilities, let me know if you come up with a cool script call and I'll see about making a tutorial on it and crediting you for it. Anyway, thanks for watching! :)
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At this time, Driftwood Gaming has 4,379,079 views for RPG Maker MV spread across 926 videos. His channel uploaded over 32 days worth of RPG Maker MV videos, roughly 50.43% of the content that Driftwood Gaming has uploaded to YouTube.