Rule the Waves - Gameplay & Tutorial - 40 Conclusion
My let's play and let's learn series on Rule the Waves: a game of naval ship design and naval combat at the birth of the 20th century.
THIS EPISODE: We bring the 1925 British-American War to a close, and summarize the lengthy conflict. Differences between game versions are discussed briefly. Then, we bring the series to a close -- thanks so much for watching, it's been great!
Best to view the Rule the Waves playlist:
https://www.youtube.com/playlist?list=PLuXzIAdwiCCzYZfOepo4HtmKqCI0w5KPb
Get Rule the Waves here:
http://yhst-12000246778232.stores.yahoo.net/ruwaddo.html
Rule the Waves places you in the role of 'Grand Admiral' during the early years of the 20th Century. You manage the naval affairs of your chosen nation while navigating between the desires and demands of your own government, the efforts of potential adversaries, and the affairs of your potential allies.
The battle resolution mechanics are based upon our successful Steam and Iron (SAI) system for combat but technichal, economic and foreign policy decisions will also be necessary as the player guides their navy's design, construction, deployment and operations during a period of great technological innovation and political tensions.
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