S5E117 First Person Platforming Puppy Fires Port Flak Cannon! Deadcore+Bit.trip.core+Peglin+Windward
Deadcore is a hell of a platforming game, and the first time I played it years ago, I didn't give it enough of a chance. I've changed as a gamer in the last decade, and I'm so glad I came back to it because I haven't had this much fun flying around in so long! The puzzles in DeadCore can be described as physics traversal solutions, but that doesn't.. help. It's like portal but not. You don't get a portal, you only have your own body and the ability to double jump initially. Eventually you gain other movement techniques that add to the overall flow of the game and give you the ability to access new pathways and tracks, leading to the eventual goal of chasing the speedrun times if you find the challenge of the climb to not be enough.
I'm super looking forward to finding more parkour platformer games that come close to the feeling I got from this one. Never really a sense of "I can't do that", but instead a feeling of "I -can- do that, I need to not mess up". Exhiliration, and a sense of accomplishment I haven't felt in quite some time.
Good game!
Afterward, we take another pass at Bit.Trip.Core, then some Peglin challenges, to give my hands a break from all the high dex gaming we've been doing lately.
I decide toward the end to play a bit of Windward, which is a visually gorgeous game for what it is, but ends up falling very short of other sailing games I've played like Sunless Sea, where the combat, while brutal and unforgiving, actually -feels- like combat. Not a bad night at all!
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