Sam & Max Save the World Remastered Full Gameplay episode 2 - Situation : Comedy
Sam & Max Save the World is a graphic adventure video game developed by Telltale Games. The game was originally released as Sam & Max: Season One before being renamed in early 2009. Save the World was developed in episodic fashion, comprising six episodes that were released for Microsoft Windows over the course of late 2006 and early 2007. The episodes were initially distributed online by GameTap and Telltale Games themselves, although the later retail releases of the game were published by The Adventure Company and JoWooD Productions in North America and Europe respectively. A Wii port of the game was published in late 2008, and an Xbox Live Arcade version was released in mid-2009. A remaster of the game by Skunkape Games was released in December 2020.
Sam & Max Save the World controls the character of Sam. The player has Sam explore the environments of the game and solve a series of puzzles using a simple point-and-click interface. The game's puzzles have logical solutions, although a number of them have far-fetched solutions due to the game's cartoon setting. Depending on the type of in-game entity a player selects using the cursor, the player can have Sam walk around an area, look at and comment on objects, pick up certain items or otherwise try to use them. Sam may also engage in conversation with non-player characters; when this occurs, the game presents a dialog tree with several subjects to pick from. Topics of conversation may directly involve the story or provide assistance with the game's puzzles, while others may be entirely unconnected. In some cases, the player may be able to choose dialog for Max to speak as well.
The game implements an inventory system to allow Sam to store any items that the player picks up during the course of the game. The player may select any of the items in the inventory and can then attempt to use them on objects in the game world or give them to other characters simply by clicking on the desired target. Unlike Save the World's predecessor, Sam & Max Hit the Road, inventory items are context specific, and cannot be used together or combined to create new items. Typically, Sam carries a gun that may be used to solve several puzzles.
The characters can travel between a variety of locations in the game using their black and white 1960 DeSoto Adventurer, which, when selected, will present the player with a list of available destinations. The DeSoto is also used for several driving sequences, usually involving pursuing or fleeing criminals in other vehicles. In these driving sequences, the player can use Sam's gun, the car's horn, or have Max attempt to communicate with other vehicles via a megaphone. In addition, special inventory items may be used to complete specific puzzles within these sequences. Driving sequences are also used for several minigames, such as pulling innocent drivers over for fabricated felonies. In keeping with the developer's heritage from the LucasArts adventure games, Sam & Max Save the World is designed so that the player characters cannot die or reach a complete dead-end.
In the next case, the Freelance Police's next job is liberating a studio audience held hostage by a deranged TV talk show host, Myra Stump. At the TV station, Sam and Max deduce that Myra has been hypnotized and, after using other shows in the studio to become celebrities, they convince her to let them become guests on her show. Once on the show, Sam notes a strange toy bear on the host's desk, the source of the hypnotism. I admit that the studio part is the hard one because I recorded this before testing the episode first so yes during Myra's talk show, I made several mistakes of picking the right option but incorrect timing as I forgot to use the BoscoTech Voice Modulator first before picking the option to sing in Myra's Talk Show so yes, there will be some repeated cutscene as I think hard of what to do while Myra babbles endlessly of "Bla bla bla, yak yak yak". When the glass shatters, using the studio sound system will cause both Myra and the bear electrocuted using the water from the glass (now shattered). With the bear gone, all the hypnotized audience including Myra herself are now free and the audience leave the studio afterward.
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