Seijin Plays FFT - Geomancer SCC Part 19 : Galaxy Don't Move Don't Act Stop
Welcome to my Geomancer SCC. For more details, read the description in part 1. A recap can be found below the line.
This battle has some trickiness and luck to it. Geomancers fortunately have range, so they can kill enemies from the get go, but we still don't have complete control over Olan's safety. If he dies, it's a game over.
The chemists are dangerous because they're using Mythril Guns. These babies do a set 64 damage (on neutral compatibility) and aren't affected by evasion. They never miss. It doesn't take much to have a party member die, which is why I found myself fortunate that the second chemist ran to the back at the beginning of the fight.
Olan's Galaxy Stop is a godsend for challenge runs, especially Ramza-only runs (SSCC - same as this but with Ramza only). It targets all enemies, and it has a set chance to hit or miss everyone. I believe the chance is 50%. If it hits, they're afflicted with don't move, don't act and stop. It's an amazing spell, which is not available to the player - only to guest Olan.
I got kinda lucky and he used it many times, which made the battle trivial. This fight *can* be difficult if Galaxy Stop isn't used or misses most enemies, and if you have to deal with both enemy chemists at once. Fortunately, things went well for me here.
Difficulty : 3/10
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This is not a "normal" playthrough. This playthrough only shows story battles. If you have never played this game, I suggest you don't watch these videos. If you want to watch a "regular" playthrough, I suggest you watch my friend Cendril89's playthrough here : https://www.youtube.com/playlist?list=PLWimWng8q7JeIa3dTL48cZemfNIPgeppi
What is an "SCC"? It stands for Straight Character Challenge... no, wait, it stands for Single Class Challenge... Anyway, it involves playing through the game with Ramza + 4 generics, staying in the same class throughout the entire game, and without using *any* ability from *any* other class. Due to the nature of the challenge, it begins at Sweegy Woods (or Dorter Trade City if you want), because you cannot reach your desired class without grinding random battles at Mandalia Plains. Unless your desired class is squire or chemist, obviously.
Other rules for this challenge are the following :
-Special character (i.e. Orlandu) cannot be used, even in the correct SCC's class. Due to their higher-than-average stat growth, they'd have better stats than generics, and we don't want that. They can be recruited to take away their equipment, but should be swiftly booted out. Mustadio can be kept to have access to the endgame extra quests, but that is seen as against the rules to some people. I won't be doing that.
-Level caps are 20 for chapter 1, 35 for chapter 2, 50 for chapter 3 and 70 before entering Orbonne Monastery at the end of chapter 4.
-Guests can be any class, as they're not gonna stick around too much. I try not to make them OP (i.e. knight Delita with Auto Potion), usually keeping them in simple classes.
-No other dumb stuff. I think this covers any and all possible loopholes and abuses. This is a challenge run, after all. This includes the 9999 JP glitch, the weapon duplication glitch, etc. No save/load states are allowed (for people playing on emulator), either.
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