Seijin Plays FFT - Geomancer SCC Part 22 : He's Lude
Welcome to my Geomancer SCC. For more details, read the description in part 1. A recap can be found below the line.
I like Izlude, because he's a "good guy". Unfortunately, he's our enemy right now. And what an enemy. He sometimes comes with range 8 Jump! In fact, I got one reset on this fight because one of my characters died very early to Jump and some more attacks from archers. This fight is won simply by defeating Izlude, so it's not too difficult. Some luck may be involved, but this is typically a short battle.
The summoner on the far right side is hardly relevant to my low faith geos. The knights are a bit of a nuisance. They do bit damage, but geomancers have the advantage of using both shields and mantles, so the knights have a lot hit chance. The main problem is that they block the way when I want to melee Izlude. Finally, the archers take constant pot shots. Also not too bad, but damage can add up if they hit.
Izlude's the main problem, because there are times where he'll just keep distances and use 8 range Jump. And sometimes he doesn't, and just rushes forward. Perhaps it's due to CT not falling in his favor for Jump to land in time, or perhaps it's because he doesn't always have the maxed Jump? I don't know.
Difficulty : 3/10
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This is not a "normal" playthrough. This playthrough only shows story battles. If you have never played this game, I suggest you don't watch these videos. If you want to watch a "regular" playthrough, I suggest you watch my friend Cendril89's playthrough here : https://www.youtube.com/playlist?list=PLWimWng8q7JeIa3dTL48cZemfNIPgeppi
What is an "SCC"? It stands for Straight Character Challenge... no, wait, it stands for Single Class Challenge... Anyway, it involves playing through the game with Ramza + 4 generics, staying in the same class throughout the entire game, and without using *any* ability from *any* other class. Due to the nature of the challenge, it begins at Sweegy Woods (or Dorter Trade City if you want), because you cannot reach your desired class without grinding random battles at Mandalia Plains. Unless your desired class is squire or chemist, obviously.
Other rules for this challenge are the following :
-Special character (i.e. Orlandu) cannot be used, even in the correct SCC's class. Due to their higher-than-average stat growth, they'd have better stats than generics, and we don't want that. They can be recruited to take away their equipment, but should be swiftly booted out. Mustadio can be kept to have access to the endgame extra quests, but that is seen as against the rules to some people. I won't be doing that.
-Level caps are 20 for chapter 1, 35 for chapter 2, 50 for chapter 3 and 70 before entering Orbonne Monastery at the end of chapter 4.
-Guests can be any class, as they're not gonna stick around too much. I try not to make them OP (i.e. knight Delita with Auto Potion), usually keeping them in simple classes.
-No other dumb stuff. I think this covers any and all possible loopholes and abuses. This is a challenge run, after all. This includes the 9999 JP glitch, the weapon duplication glitch, etc. No save/load states are allowed (for people playing on emulator), either.
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