Seijin Plays FFT - Geomancer SCC Part 18 : Squeaky Queklain

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Published on ● Video Link: https://www.youtube.com/watch?v=etnqRdLGW00



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Let's Play
Duration: 5:03
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Welcome to my Geomancer SCC. For more details, read the description in part 1. A recap can be found below the line.

This is a very simple battle for geomancers. They have the melee damage (thanks to Attack UP) and the range (when a melee attack is not possible) to constantly pelt Queklain nonstop until his demise.

This is really a "kill him before he kills us" kind of battle, and geomancers have it easy compared to some other classes that may not have the damage or the range to attack very often (thief for example).

I wear Defense Rings on my characters to prevent him from doing Nightmare on my characters. Nightmare is an AoE skill which causes either Sleep or Death Sentence at a 100% chance (unless immune). Death Sentence (a.k.a. "doom") is not really an issue because it gives those characters two turns to attack before dying, which is often plenty in this particular battle (at least with geomancers), but the chance of sleep is a much worse predicament, preventing me from accumulating the damage as quickly. It's not a deal breaker, because I could always restart the fight until he mostly just hits death sentences, but I wear it for consistency purposes. I could win this fight more or less 100% of the time like this.

Difficulty : 1.5/10

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This is not a "normal" playthrough. This playthrough only shows story battles. If you have never played this game, I suggest you don't watch these videos. If you want to watch a "regular" playthrough, I suggest you watch my friend Cendril89's playthrough here : https://www.youtube.com/playlist?list=PLWimWng8q7JeIa3dTL48cZemfNIPgeppi

What is an "SCC"? It stands for Straight Character Challenge... no, wait, it stands for Single Class Challenge... Anyway, it involves playing through the game with Ramza + 4 generics, staying in the same class throughout the entire game, and without using *any* ability from *any* other class. Due to the nature of the challenge, it begins at Sweegy Woods (or Dorter Trade City if you want), because you cannot reach your desired class without grinding random battles at Mandalia Plains. Unless your desired class is squire or chemist, obviously.

Other rules for this challenge are the following :

-Special character (i.e. Orlandu) cannot be used, even in the correct SCC's class. Due to their higher-than-average stat growth, they'd have better stats than generics, and we don't want that. They can be recruited to take away their equipment, but should be swiftly booted out. Mustadio can be kept to have access to the endgame extra quests, but that is seen as against the rules to some people. I won't be doing that.

-Level caps are 20 for chapter 1, 35 for chapter 2, 50 for chapter 3 and 70 before entering Orbonne Monastery at the end of chapter 4.

-Guests can be any class, as they're not gonna stick around too much. I try not to make them OP (i.e. knight Delita with Auto Potion), usually keeping them in simple classes.

-No other dumb stuff. I think this covers any and all possible loopholes and abuses. This is a challenge run, after all. This includes the 9999 JP glitch, the weapon duplication glitch, etc. No save/load states are allowed (for people playing on emulator), either.




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Tags:
fft
final fantasy tactics
geomancer
scc
single class challenge
straight character challenge
queklain



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At this time, SeijinMahoutsukai has 9,180 views for Final Fantasy Tactics spread across 103 videos. The game makes up over 1 day of published video on his channel, roughly 23.45% of Final Fantasy Tactics content that SeijinMahoutsukai has uploaded to YouTube.