Seijin Plays FFT - Geomancer SCC Part 21 : Kamaitachi FTW

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Published on ● Video Link: https://www.youtube.com/watch?v=OsShlRuO2pM



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Let's Play
Duration: 13:48
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Welcome to my Geomancer SCC. For more details, read the description in part 1. A recap can be found below the line.

This fight is a bit tricky. The biggest threat lies in the three enemy lancers, who can do insane damage. Additionally, they are hard to hit because they get a lot of block/evasion, and Jump is 100% hit rate.

Fortunately, geomancers deal with them with ease thanks to Elemental which bypasses their evasion, and can be used at a distance, along with the chance to proc a status effect. In the case of this map, the skill is predominantly Kamaitachi, with a chance to inflict don't act. Definitely one of the more useful status effects.

I actually got one reset on this fight, when I had one character die early and I couldn't win the battle within the next three turns and my character crystallized, so I reset. This battle is indeed tricky. The lancers only need one or two good hit(s)...

Difficulty : 3.5/10

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This is not a "normal" playthrough. This playthrough only shows story battles. If you have never played this game, I suggest you don't watch these videos. If you want to watch a "regular" playthrough, I suggest you watch my friend Cendril89's playthrough here : https://www.youtube.com/playlist?list=PLWimWng8q7JeIa3dTL48cZemfNIPgeppi

What is an "SCC"? It stands for Straight Character Challenge... no, wait, it stands for Single Class Challenge... Anyway, it involves playing through the game with Ramza + 4 generics, staying in the same class throughout the entire game, and without using *any* ability from *any* other class. Due to the nature of the challenge, it begins at Sweegy Woods (or Dorter Trade City if you want), because you cannot reach your desired class without grinding random battles at Mandalia Plains. Unless your desired class is squire or chemist, obviously.

Other rules for this challenge are the following :

-Special character (i.e. Orlandu) cannot be used, even in the correct SCC's class. Due to their higher-than-average stat growth, they'd have better stats than generics, and we don't want that. They can be recruited to take away their equipment, but should be swiftly booted out. Mustadio can be kept to have access to the endgame extra quests, but that is seen as against the rules to some people. I won't be doing that.

-Level caps are 20 for chapter 1, 35 for chapter 2, 50 for chapter 3 and 70 before entering Orbonne Monastery at the end of chapter 4.

-Guests can be any class, as they're not gonna stick around too much. I try not to make them OP (i.e. knight Delita with Auto Potion), usually keeping them in simple classes.

-No other dumb stuff. I think this covers any and all possible loopholes and abuses. This is a challenge run, after all. This includes the 9999 JP glitch, the weapon duplication glitch, etc. No save/load states are allowed (for people playing on emulator), either.




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