Seijin Plays FFT - Geomancer SCC Part 26 : Fred & Roberto, Wizards of the Mystical Yuguo Woods
Welcome to my Geomancer SCC. For more details, read the description in part 1. A recap can be found below the line.
Yuguo Woods is pretty easy in any playthrough. This is *the* easy fight of chapter 3. A complete breather. One thing to keep in mind is that, since they're all undeads, they have a chance to auto-revive after their death counter reaches 0, which can prolong the fight.
It is *possible* to get hurt by their spells and if the one ghost inflicts bad status effects on the party, but my party is resilient. Unlike the previous battle, I am not even bothering using White Robes to reduce damage from the wizards, because they aren't likely to do too much damage. Plus, wizard spells are evadable (unlike summoners'), so I have a decent chance of evading them anyway. In retrospect though, I should have given Ramza a White Robe because of his high faith. The wizards can indeed hurt him pretty hard.
Extra note: I saw that one of the wizards was equipped with a White Robe. Probably the time mage I attacked with a melee with my female geomancer at the start of the fight also was using one. I went in with Coral Swords (lightning element), which explains why my melee damage seemed low.
Difficulty : 1.5/10
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This is not a "normal" playthrough. This playthrough only shows story battles. If you have never played this game, I suggest you don't watch these videos. If you want to watch a "regular" playthrough, I suggest you watch my friend Cendril89's playthrough here : https://www.youtube.com/playlist?list=PLWimWng8q7JeIa3dTL48cZemfNIPgeppi
What is an "SCC"? It stands for Straight Character Challenge... no, wait, it stands for Single Class Challenge... Anyway, it involves playing through the game with Ramza + 4 generics, staying in the same class throughout the entire game, and without using *any* ability from *any* other class. Due to the nature of the challenge, it begins at Sweegy Woods (or Dorter Trade City if you want), because you cannot reach your desired class without grinding random battles at Mandalia Plains. Unless your desired class is squire or chemist, obviously.
Other rules for this challenge are the following :
-Special character (i.e. Orlandu) cannot be used, even in the correct SCC's class. Due to their higher-than-average stat growth, they'd have better stats than generics, and we don't want that. They can be recruited to take away their equipment, but should be swiftly booted out. Mustadio can be kept to have access to the endgame extra quests, but that is seen as against the rules to some people. I won't be doing that.
-Level caps are 20 for chapter 1, 35 for chapter 2, 50 for chapter 3 and 70 before entering Orbonne Monastery at the end of chapter 4.
-Guests can be any class, as they're not gonna stick around too much. I try not to make them OP (i.e. knight Delita with Auto Potion), usually keeping them in simple classes.
-No other dumb stuff. I think this covers any and all possible loopholes and abuses. This is a challenge run, after all. This includes the 9999 JP glitch, the weapon duplication glitch, etc. No save/load states are allowed (for people playing on emulator), either.
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