Settling the Stores | Going Medieval - Part 17 - Early Access (Medieval Colony Builder)

Settling the Stores | Going Medieval - Part 17 - Early Access (Medieval Colony Builder)

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Published on ● Video Link: https://www.youtube.com/watch?v=PXNAaA5Z_do



Game:
Duration: 57:28
3,178 views
215


Going Medieval continues and we embark on the important, if unspectacular, project of sorting out our stores, because they're all a bit of a mess. We add the upper floors to the existing storerooms and then we build an entirely new double-floored store to hold even more stuff!

We then amend what can and can't be stored in various places to make it significantly more organised. Winter clothes here, summer clothes there, cloth in one place, straw and sticks in another, it's a great improvement over the scattered approach we had previously.

Winter arrives but there seems to be a bit of an issue with our sewing station as nobody wants to make any hats or winter clothing, despite our best efforts, so we do see some of our settlers succumbing to the cold a little.

There's also yet another raid for us to deal with, we build a new house and we face a cold snap.

Oh and yet again we fail to get the castle built at the back of the settlement. Next time, I promise!

NOTE: This is the Early Access version of the game.


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Going Medieval can be found on Steam here: https://store.steampowered.com/app/1029780/Going_Medieval/
Going Medieval can be found on the Epic Games Store here: https://www.epicgames.com/store/en-US/p/going-medieval
Going Medieval can be found on GOG here: https://www.gog.com/game/going_medieval

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STAKE YOUR CLAIM
In the world of Going Medieval, dark age society is on its knees. At the end of the 14th century, 95% of the global population has perished due to rampant plague.

Eventually, survivors emerge from society’s ashes, and it’s now up to you to help them settle in a dangerous new land reclaimed by nature. Build your people a home, help shape their lives, and protect them from animals, bandits, and other dangers in a lawless post-calamity age.

BUILD YOUR FORTRESS
Design, build and expand your settlement from a small wooden hut into a colossal stone castle. With simple-to-use 3D terrain tools you can create the perfect stronghold, from winding underground caverns to sprawling multi-story forts.

DEFEND YOUR COLONY
This harsh new world is rife with external threats, but you can give your colonists the upper hand in battle by building impenetrable defences and traps. Research, craft and equip weapons and gear so that they can fight back against unrelenting waves of attackers.

PROTECT YOUR VILLAGERS
Your colonists have more than just raids to contend with. They need protection from starvation and the elements, so it’s essential to stock up on supplies and build shelter to keep them fed and warm. Maintain your villagers’ emotional states, as their moods are affected if their needs and wants aren’t met.

SHAPE YOUR STORY
Grow the population of your settlement by helping out strangers in dangerous situations, or by taking in like-minded travellers. Your villagers have personal histories and agendas, and you can get to know them by observing their behaviour and relationships with others.

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Channel graphics designed by Penge in The Geek Cupboard.

Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/




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Other Statistics

Going Medieval Statistics For The Geek Cupboard

The Geek Cupboard presently has 143,576 views for Going Medieval across 26 videos, with the game making up 22 hours of published video on his channel. This makes up less than 0.87% of the total overall content for Going Medieval on The Geek Cupboard's YouTube channel.