Shellshock: Nam '67(Xbox) Gameplay
This is some gameplay from the beginning level of Shellshock: Nam '67 on the original Xbox. As you can see, I end this footage on accident by wandering out of the allowed zone of play. Why have an open door if I'm not allowed to go through it yet. It's a bad design choice.
I haven't played all the way through this one yet, but at first glance it feels like a slower version of Socom. It doesn't seem terrible by any means, but is certainly not spectacular.
Given the choice, this is probably Guerrilla's worst game they have made. That's right, this game was made by the developer made famous by Killzone. This was obviously before Sony acquired them.
One of these days I'll give this game a full go to get a better idea of how it is overall.
They apparently made a next gen sequel on the PS3 and 360 called ShellShock 2: Blood Trails. It was made by Rebellion, and I can't find many reviews that have anything good to say about it.
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