Graphing games- The Power of the Narrative Arc
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Believe it or not, the narrative arc is one of the most powerful behind-the-scenes forces in videogames.
In this video, The Architect explains what it is, how it works, and how not paying attention to it has scuppered some potentially great games.
You Saw:
Far Cry 3- 2012
Dragon Age Inquisition- 2014
Portal- 2007
New Super Mario bros Wii- 2009
Gunpoint- 2013
Heat Signature- 2017
Northgard- In Early Access
Warhammer total war- 2016
Warhammer total war 2- 2017
XCOM- 1994
Legend of Zelda: Breath of the Wild- 2017
Subsurface Circular- 2017
HITMAN- 2016
Dragon Age Origins- 2009
Nier Automata- 2017
Interesting Links:
Kurt Vonnegut on the Shapes of Stories: https://www.youtube.com/watch?v=oP3c1h8v2ZQ
GMTK Mario's 4 part levels: https://www.youtube.com/watch?v=dBmIkEvEBtA
Tom francis talks choice in gunpoint: http://www.pentadact.com/2011-11-20-gunpoint-is-delayed-level-design-is-hard-choice-is-weird/
Other Videos By Adam Millard - The Architect of Games
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