Shred & Tear: Explosive Kajun - UnrealVR
Device: Meta Quest 2 via CableLink 3kx3k 90hz
Controls: kb&m
PC: AMD Ryzen 9 7950X + 4090 + 64GB RAM -
Injection: OpenVR Native Stereo and Skip Draw
UE 4.27.2
Works well with the current early demo, due out Q4 2023. Good to move the camera back a bit. Unfortunately the game UI is part of the game world so doesn't scale with it as it isn't a 2D UI element. Luckily it isn't all too relevant. The game demo is super difficult, mainly as the controls are still a bit rough and gamepad support is pretty ropey, but overall pretty fun. Looking forward to the full release of this as the movement mechanics are super fun. Can turn off depth of field with a cvar as isn't in the game options. Performance gets a bit rough in the super heavy areas with lots of enemies, hopefully there will be upscaling tech on launch like FSR 2.0 or DLSS. Has a R18 mode if you input FUBAR69 😛
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