Singularity Walkthrough Part 1 Hard Mode PC Ultra 100% Quests | Gameplay | Metaphysical Review
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0:00 Intro, Case Presentation, Raven Software's History and Reviews
23:20 Metaphysically Realist Analysis Methodology (Scholastic Method)
42:17 Exploring First Cold Boot of the Game
45:28 Intro Sequence
49:04 We Begin Exploring Katorga-12! (Graphical Presentation, Bioshock Similarities, Testing Physics)
1:17:42 Yes, Weapon, Our Language :D (Ambience, Sound Quality)
1:20:38 And Here I Was Analyzing Textures XD Hope None Got a Heart Attack Live
1:22:02 FPS vs Survival Horror Influence Proportion, Call of Duty Influence
1:55:20 Weapon Physics, Wolverine Origins Organs Texture System, Oppresive Atmosphere
2:13:07 Enemy Variety, Influence on Gameplay Mechanics, Weapons
2:41:34 Time Manipulation Device (Gameplay Integration in Level Design)
2:57:02 Back to the Past, Samurai Jack... (Level Design In-Depth)
3:32:37 Upgrades and Skill Tree System, Physics Puzzles, Half-Life Influence
4:15:24 1st and Best Boss of the Game in Retrospective (Only One That Makes Use of TMD Mechanics)
4:19:48 Waves of Zeks and Upgrading (Cod Zombies Level Design Style)
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