SkullGirls 2nd Encore - Story Mode Episode 12: Parasoul
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NOTE: If the music is a bit loud during the voice acting scenes, it’s the fault of the game. I will adjust the music volume so it can be fixed.
QOTD: Should Parasoul’s sister be playable in this game?
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Only a few characters left. Time for us to go all out with Parasoul & her squad, the Black Egrets.
Parasoul’s a character that is a mix of close range along with a hint of zoning. The zoning involves with her Napalm Toss. She can toss them in many ways and can be used as either projectiles or traps. They detonate after a few seconds but if you get hit, the traps disappear so make sure you do it from a distance. Of course she can use a move to trigger them automatically so if you want to get it done quicker, that’s how. She has supers that can deal plenty of damage including a level 3 where Parasoul and her Egrets unleash a hellfire of napalm blasts that do unscaled damage.
Bottom line, Parasoul is a pretty good character. She’s one of these characters where if you put a lot of time towards, you’ll find her to be pretty dangerous.
Next time, Valentine gets ready to operate and it’s going to be quite painful.
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