Skyrim 100% Maximized Legendary Playthrough - 227. Forgotten Vale Finale
We start off today by heading back to the paragon portal to use another paragon gem which we picked up during our explorations last time. It leads us to a chest high up in Glacial Rift. Returning, we then teleport back to the final wayshrine where our goal is finally in sight.
At long last we have reached the Inner Sanctum where Arch-Curate Vyrthur awaits us. The Inner Sanctum is fairly short, but again is an exercise in looting. Unlike the Falmer tents, where loot was a reward for careful exploration, this feels more like the treasure room at the end of a long dungeon, where your perseverance is finally rewarded for reaching the end. Most of it is out in the open for easy taking (although there are a few secret rooms), although we do have to kill some frozen Falmer as well.
At last we reach Vyrthur, and after a multi-stage fight with Falmer we get to talk to him, and again nothing really makes sense. Vyrthur was turned into a vampire by one of his underlings and Auriel abandoned him, although why is not made clear. Throughout this DLC Auriel is kind of treated like he's the god of the sun, except according to the rest of Elder Scrolls lore he isn't. Remember he's the same as Akatosh, the dragon-god of *time*. The sun is just the hole in the plane of Mundus made by the god Magnus as he escaped into Aetherius, so I'm not sure what the thought is here.
Anyway, Vyrthur is mad and swore revenge on him, and thought to get it by using his bow and blood-cursed arrows to blot out the sun, which he refers to as "his influence on the world" - again, not the god of the sun. Then things really go off the rails as he explains that he was the one who created the prophecy Harkon has been chasing after. What the what? That prophecy was contained in an Elder Scroll, and the Elder Scrolls supposedly predate time itself or exist outside of time or something. How does a mortal (well, vampire) create a prophecy themselves and get it into an Elder Scroll? Plot and writing have never been Skyrim's strength, but I'd appreciate a story that at least makes a little bit of sense.
In the end it doesn't matter, as regardless of reasons it boils down to having to kill Vyrthur. Gelebor then shows up (despite saying earlier the reason he needed someone else to kill Vyrthur was that he couldn't leave the shrine and forsake his duty) and rewards us with Auriel's Bow. There's some closing dialogue about the future of the Falmer and at long last we're done with this quest. The only remaining thing to take care of in the Forgotten Vale is to use the last paragon gem we picked up inside the Inner Sanctum. It takes us to a small valley where a Falmer is carrying Auriel's Shield, an artifact no one has ever mentioned before. We now posses two artifacts created by the chief god of the universe at the dawn of time, so naturally we head back to our modest house in Whiterun to stuff them in a sack with other items far less powerful than the gear we've crafted ourselves.
I know I complain a lot, but make no mistake - I'm still loving playing this game, even if the writing does seem to descend to the level of Axe Cop at times. With Auriel's Bow in our possession, we're now ready to confront Harkon at last - but there are a few things we need to take care of first.
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