Skyrim (Gameplay #2) - Hands On

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Skyrim's melee combat still has a bit of that weightless, haphazard feel which characterized Oblivion and Morrowind, but welcome improvements have been made in terms of things like attack animations, the impact of the weapons as well as the precision and timing required to be really effective - especially with the slightly more technical shield+sword combo as opposed to the two-handed berserker approach. Also, magic in Skyrim is remarkably satisfying and useful right from the get-go; with deadly streams of fire or electricity bursting from the fingertips of even a low-level character and some basic summoning spells within arm's reach at the beginning of the game.

Even more importantly, though, having two equippable and freely customizable hands ensures that the player can easily mix weapons, shields as well as spells in innovative ways and change between combinations more or less on the fly using the handy Favorites feature. There's a fluidity here that feels a lot better than the detached clunkiness of Morroblivion.







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2011
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Bethesda
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Third
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Emergent
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Oblivion
Morrowind
Daggerfall
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