Skyward Sword Zelda Modeling - Part 5/19 - Hair
This time around, I'm using Autodesk Maya to model Zelda, from The Legend of Zelda: Skyward Sword.
I create Zelda's hair by starting with a sphere and then removing the left and bottom halves. To create the longest part of her hair, I extrude a portion of the back of the sphere. The pigtails are created in a similar manner. I then delete some faces to mimic the change in lighting caused by the normals, as shown in the reference image.
So far the hair looks better than my failed attempt at Link's :)
Zelda, The Legend of Zelda: Skyward Sword, and its music are owned by Nintendo.
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