Skyward Sword Zelda Modeling - Part 8/19 - Flat Eyes

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Published on ● Video Link: https://www.youtube.com/watch?v=qLkCxeQzn1c



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Ugh... trying to make the eyes look correct has taken more time than the rest of the model combined. This video is just the final result, though I will probably change it later as this cannot have a correct normal specular effect. The only other way I could think to match the results shown in Skyward Sword is to have just a flat eye and animate the material's texture offset, but in the game it actually looks like the eyes are rotating... but flat... but round at the same time.... I don't know, don't blame me :P
I also create the eye rig.







Tags:
Skyward
Sword
Zelda
Look
eyes
flat
anime
sight
rig
Animation
autodesk
maya
locator
parent
scaling
Temple
Spring
shane
beck
programmer
wing
ceremony
costume