Sly Cooper 5 Imagined Part 2: Gameplay/Mechanics + Customization & More!
So here is part 2 of Sly Cooper 5 Imagined. This time, let’s discuss the gameplay style Sly 5 could follow. I think it is time Sanzaru Games, assuming they are going to develop it, take it up a notch, where the fifth instalment gets a bit more challenging if not the most challenging.
Sly Cooper The Thievius Raccoonus is the most linear game out of them all. Sucker Punch decided to update the formula of the first game by introducing some new mechanics. Sly Cooper 2 Band of Thieves introduced us to ThiefNet, the power meter and health bar. Clue bottles were kept just like the first game. Sly Cooper 3 had a very similar formula but the clue bottles were scrapped.
Sly Cooper 4 Thieves in Time introduced us to a new collectable such as masks. Collecting some would unlocked Ratchet’s Wrench and different outfits let’s say. Sly Cooper 5 should take all the strong points out of the games and combine them!
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