SMWCentral VLDC 2014 - 39 - Zip-Line Adventure
Author: Sokobansolver
Rank: 14th
Combining rope mechanisms with line guide platforms, as well as unorthodox sprite choices like dolphins and pipe-less piranha plants, made this level memorable. However, I think it could have introduced some things better. For example, how was I supposed to know that switch block outlines are solid for sprites, but not Mario? How was I supposed to know that grabbing two rope mechanisms on the same line makes me snap to the second one, and makes it difficult to jump off properly? If you don't immediately understand stuff like this the first time around, chances are you'll die and have to repeat everything up to that point, which feels unfair to me. It would have been less of an issue if these concepts didn't debut over a pit.
I definitely enjoyed the creative obstacles, but wish the sense of progression was less wonky and more considerate of players, especially in the first half.