Hideous Destructor | The Darkest Hour | No Failure Runs | Part 4
They don't call this "The Darkest Hour" for nothing. Any longer and they could easily call it "The Darkest Two Hours". Now there's a name for the sequel, eh?
Ever since that ol' Nature Reserve run, I've doubted if I could ever do long sessions of pure HDest one shots again, especially ones that go over the hour mark, double especially when gunners are involved. Never thought I'd see it all done at once so soon as with this run.
This is a 3 parter, if the above paragraph isn't making it clear enough. It's that long. I think I made it so far purely on the basis that the blaster addon made most gun enemies highly visible and easier to dodge. Small mercies, I suppose.
Mods Used:
The Darkest Hour: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/darkhour
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
WW's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
Personal Addon: https://forum.zdoom.org/viewtopic.php?f=19&t=53251
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
ZFootsteps: https://forum.zdoom.org/viewtopic.php?f=105&t=60401
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46&t=62641