Hideous Destructor | Goldeneye Doom | No Failure Runs | Part 4
One of these maps does not belong in this set. Don't worry, the program will be returned to its proper schedule once the secret maps are over and done with.
Quite interesting how they don't try to put Egypt and Aztec at the 31/32 slot, but it's understandable once you actually get to those maps. For now, a whole different Bond scenario awaits after the Depot/Train debacle.
Mods Used:
Goldeneye Doom: https://www.moddb.com/mods/goldeneye-doom2
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
WW's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
Personal Addon: https://forum.zdoom.org/viewtopic.php?f=19&t=53251
ZFootsteps: https://drive.google.com/file/d/1coHM-ZJey45JPpRjmPPCDGxLHQSEWCno/view
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46&t=62641
Potetobloke's HDest Reskins: https://forum.zdoom.org/viewtopic.php?f=43&t=60179
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