Sneaky Doom | Rheingold | No Failure Runs | Part 6
A few close calls with this one, but I barely managed through. Rheingold 2 sure knows how to make long lasting maps with the resources they have, even if it has to include a lot of backtracking and some random-switch-that-opens-random-door-20-century-backwards-but-doesn't-have-the-courtesy-to-show-you-where-the-absolute-mimsy.
Yeah, not really a big fan of the level design. Architecture's nice, you don't see WolfenDoom mods everyday, but the design itself is a pinch dragging. Took me a good recon of the map before I could reliably finish it.
Mods Used:
DarkDoomZ: https://forum.zdoom.org/viewtopic.php?f=43&t=57247
Rheingold: https://forum.zdoom.org/viewtopic.php?f=19&t=48518
Good Ol' HUD: https://forum.zdoom.org/viewtopic.php?f=46&t=54123
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46&t=62641
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792&start=30
Sneaky Doom: https://forum.zdoom.org/viewtopic.php?f=19&t=46174
WW's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684