Beyond the Mystical Wall | Project Einherjar | Part 21

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Published on ● Video Link: https://www.youtube.com/watch?v=w6_7kne4xQw



Duration: 11:21
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Invisible walls is an art, sometimes it can be used well, sometimes not so much. Stuff like the X blockades in the car park area is perfectly acceptable, for example. However, it seems I'm encountering multiple occasions of mystical magical wall buffoonery in this here White Hell complex.

I know I really shouldn't make a huge fuss out of what is ultimately a little problem, but immersion is something I value, and seeing our heroes unable to explore a part of their environment 'cause of flurgle whrobly bimbly boo walls saddens me too often for me to shut up all about it.


Mods Used:
Project Einherjar: https://forum.zdoom.org/viewtopic.php?f=19&t=52867
Personal Addon
Droplets: https://forum.zdoom.org/viewtopic.php?f=46&t=46509
Good ol' HUD: https://forum.zdoom.org/viewtopic.php?f=46&t=54123
Footsteps: https://forum.zdoom.org/viewtopic.php?f=105&t=35388







Tags:
Doom 2
Doom
Hell on Earth
Addon
Mod
Modified
Custom
Customized
Modded
Various other tags that has relation to modding in general
Mappack
Project Einherjar
Winter Agent Juno
Helios Legacy