Beyond the Mystical Wall | Project Einherjar | Part 21
Invisible walls is an art, sometimes it can be used well, sometimes not so much. Stuff like the X blockades in the car park area is perfectly acceptable, for example. However, it seems I'm encountering multiple occasions of mystical magical wall buffoonery in this here White Hell complex.
I know I really shouldn't make a huge fuss out of what is ultimately a little problem, but immersion is something I value, and seeing our heroes unable to explore a part of their environment 'cause of flurgle whrobly bimbly boo walls saddens me too often for me to shut up all about it.
Mods Used:
Project Einherjar: https://forum.zdoom.org/viewtopic.php?f=19&t=52867
Personal Addon
Droplets: https://forum.zdoom.org/viewtopic.php?f=46&t=46509
Good ol' HUD: https://forum.zdoom.org/viewtopic.php?f=46&t=54123
Footsteps: https://forum.zdoom.org/viewtopic.php?f=105&t=35388