Hideous Destructor | Hadephobia: Hull Revealed | No Failure Run
This one took me quite a number of retries. Multiple archvile presence along with that final caco ambush at the end really made me go for a spin down the lovely tunnel of upsetness, ended up just booking it everytime a vile shows up.
The texture mod I'm using does make everything feel really decrepit and brown, hmm? I believe it came alongside the mod Hellkrieger, good mod though last I saw it was still in 0.3 Alpha. I'll probably change that for the other maps, see if adding colors help the eyes a notch. This ain't Quake, after all.
Mods Used:
Hadephobia: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/h_phobia
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792&start=30
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
DUCK: https://forum.zdoom.org/viewtopic.php?f=19&t=53671
WW's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251
ZFootsteps: https://forum.zdoom.org/viewtopic.php?f=105&t=60401
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46&t=62641
F5 Textures: https://drive.google.com/file/d/1i3y6gicdmHTR2Q2xVKsNT40mOVvX6zEi/view
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