Sneaky Doom | Rheingold | No Failure Runs | Part 8 FINALE

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Published on ● Video Link: https://www.youtube.com/watch?v=mMwvj3g_494



Duration: 44:54
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5


Sneak past a building filled to the brim with high class enemies, sneak past a building made by a high architect, sneak past 5 tanks. No problem.

With access to the armory and a truckload of gas cans to charge up the batteries, I CAN FINALLY SEE. This makes the small light old NVG into the big light old NVG. Most excellent.

That'll be it for Rheingold. As always, thanks for watching this series, be it halfway or all the way from the start.

I'll be checking other WolfenDoom wads later, see if they're (somewhat) gameplay mod compatible. I won't be playing ones with terrible level design (stuff like Portal and Eisenmann with their mandatory secrets, a heresy to level design), but will be willing to tamper with maps again if the original wads are good enough. Definitely gonna try my best to not have the "Which Way Out?" incident repeat atleast.


Mods Used:
DarkDoomZ: https://forum.zdoom.org/viewtopic.php?f=43&t=57247
Rheingold: https://forum.zdoom.org/viewtopic.php?f=19&t=48518
Good Ol' HUD: https://forum.zdoom.org/viewtopic.php?f=46&t=54123
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46&t=62641
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792&start=30
Sneaky Doom: https://forum.zdoom.org/viewtopic.php?f=19&t=46174
WW's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684







Tags:
Doom 2
Doom
Hell on Earth
Addon
Mod
Modified
Custom
Customized
Modded
Various other tags that has relation to modding in general
Sneaky Doom
Sneaky
Stealth
No Commentary
Rheingold
WolfenDoom
Stealth in Doom