Sneaky Doom | Rheingold | No Failure Runs | Part 8 FINALE
Sneak past a building filled to the brim with high class enemies, sneak past a building made by a high architect, sneak past 5 tanks. No problem.
With access to the armory and a truckload of gas cans to charge up the batteries, I CAN FINALLY SEE. This makes the small light old NVG into the big light old NVG. Most excellent.
That'll be it for Rheingold. As always, thanks for watching this series, be it halfway or all the way from the start.
I'll be checking other WolfenDoom wads later, see if they're (somewhat) gameplay mod compatible. I won't be playing ones with terrible level design (stuff like Portal and Eisenmann with their mandatory secrets, a heresy to level design), but will be willing to tamper with maps again if the original wads are good enough. Definitely gonna try my best to not have the "Which Way Out?" incident repeat atleast.
Mods Used:
DarkDoomZ: https://forum.zdoom.org/viewtopic.php?f=43&t=57247
Rheingold: https://forum.zdoom.org/viewtopic.php?f=19&t=48518
Good Ol' HUD: https://forum.zdoom.org/viewtopic.php?f=46&t=54123
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46&t=62641
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792&start=30
Sneaky Doom: https://forum.zdoom.org/viewtopic.php?f=19&t=46174
WW's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684