Sonic Adventure: A-Button Challenge - Gamma's Red Mountain (2)
Gamma-bilia and the Screaming Skulls, coming to a GameStop near you!
So in my LB of SA1 about two and a half years ago, I advertised a series I was gonna do where I'd complete levels in Sonic Adventure while jumping as few times as possible. Well, I never did that, favouring such oddities as Let's Plays and Sonic-only runs of Heroes stages. So I've decided that now, of all times, I should remedy this. Welcome, one and all, to Let's Break Sonic Adventure In A Different Way: A-Button Challenges!... or the SA1 No-Jump Run for short.
The lava in this level does weird things to Gamma's already weird physics. Maybe the heat's making him melt a bit? Either way, what should be child's play in ledges suddenly makes the dude sputter out and die in the molten goop. Something to be careful of, for sure. Or skip entirely, where possible.
Hover Flow:
You don't need to jump to activate the hover. You just need to be holding the jump button as you walk off a ledge, and you'll immediately start your glide. Not only does this look cool, but this also makes one push of the A-Button go a long way. Bouncing off item capsules can even help sustain your air-born distance. Play around with this one a bit: it's quite fun.
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