Sonic Forces - Arsenal Pyramid: Interior (Sega Master System Remix)

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Published on ● Video Link: https://www.youtube.com/watch?v=Gr88Xqb3z58



Sonic Forces
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Duration: 4:20
4,404 views
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8-bit chiptune demake cover of "Arsenal Pyramid - Interior" from Sonic Forces, compatible with the Sega Master System and Sega Game Gear consoles. Download links included.

MORE SONIC FORCES:
·Genesis (16-bit): https://youtu.be/playlist?list=PLUXhDGYtH8zfBmlWzsZpLgq1NrQBJI26m
*Master System (8-bit): https://youtu.be/playlist?list=PLUXhDGYtH8zeiP54Tf8i_q6s-bOMPdKx3
You can also find the playlist by browsing my channel, next to other soundtracks I've covered and a playlist of songs from games I've only covered once, like Killing Floor 2, Kirby Planet Robobot and Doki Doki Literature Club.
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Technical info
·Program: DefleMask Tracker v0.12.0
·System: Sega Master System / Sega Game Gear (SN76496 [PSG])
·PSG volume macros loaded: 5
·Total PSG channels active: 4
·PSG channel 4: 3-tone white noise
·Tempo: 140 BPM (clock 56Hz, speed 03/03)
·Time in development: 1 day

DOWNLOADS (Google Drive):
*MP3: https://tinyurl.com/y7g8e2ls
·VGM: https://tinyurl.com/yd5srjem
·DMF: https://tinyurl.com/yb5hotrf
Feel free to use them for your videos or fangames.
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About the song:
I could've made this a long while ago, but I was hesitant because I didn't think I could pull it off, my Genesis remix barely had enough channels to sound good and the Master System seemed like a very hard challenge. I also thought the same about Park Avenue, but now that I've learned a few things since then, and since that one turned out pretty well, I thought maybe this could sound good as well. It does sound a little emptier than the original and the Genesis version, but I'd say that's par for the course for a Master System adaptation of music like this, and regardless of that, it still retains all of what's good about the original, even the long chords at the end that I honestly once thought I would not be able to include in any way, but now that I understand how to use the simple arpeggio effect and what it's used for, that was no problem at all.

The one thing I did here that I don't get to ever do in any other song was using the periodic noise bass during 0:27--0:39, and the reason I don't ever use it is because it's part of the noise channel, you can't have white noise and periodic noise at the same time because they're part of the same channel, you can either have one or the other, so if you're using the white noise for drums and you also want to use the periodic noise as a bass, the drums would have to stop playing so that the other can. And not only that, but to have the periodic noise play notes just like the square waves, you need to sacrifice Channel 3 too, otherwise it can only play 3 tones of A, just like the white noise, that's how the noise channel works. Luckily, there was enough available space that I could have white and periodic noise together without them cutting much of the other, the only problem being that the periodic noise had to play A notes instead of Gs to allow the third channel to play an ascending sound, and thankfully the As don't sound bad.







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Other Statistics

Sonic Forces Statistics For Dv2

Dv2 currently has 1,574,555 views spread across 60 videos for Sonic Forces. Sonic Forces has approximately 3 hours of watchable video on his channel, or 28.82% of the total watchable video on Dv2's YouTube channel.