Team Sonic Racing - Thunder Deck (Sega Genesis Remix)

Team Sonic Racing - Thunder Deck (Sega Genesis Remix)

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Published on ● Video Link: https://www.youtube.com/watch?v=4jLwucw_E1Q



Team Sonic Racing
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Duration: 3:08
5,075 views
136


16-bit chiptune demake cover of "Thunder Deck - Lap Music" from Team Sonic Racing, compatible with the Sega Genesis / Sega Mega Drive console.

DOWNLOAD (MP3, VGZ & DMF):
https://drive.google.com/file/d/1DpQuhGBl8ccew35ZzjBq3jdYWbZPQd20/view?usp=sharing
Feel free to use it for your videos or fangames.
NOTE: You need a VGM player to open the VGZ file, and the DMF is only for DefleMask.

MORE TEAM SONIC RACING:
https://www.youtube.com/playlist?list=PLUXhDGYtH8zf5h4vs_KoMXBBgp5Z7-Uf9
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Technical info
·Program: DefleMask Tracker v0.12.0
·System: Sega Genesis / Sega Mega Drive (YM2612 [FM], SN76496 [PSG], Sega DAC [PCM])
·FM instruments loaded: 5
·PSG instruments (volume macros) loaded: 2
·Unique PCM samples loaded: 3
·Max. FM channels active: 5
·Max. PSG channels active: 3
·FM channel 6: set to DAC (PCM samples only)
·PSG channel 4: Free range white noise
·Tempo: 171 BPM (clock 57Hz, speed 02/03)
·Time in development: 1 week
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About the song:
Funnily enough, even though I joke and call the song "Thunder FORCE", I didn't actually use any Thunder Force instrument. The guitars are edited versions of one that comes with DefleMask, and the FM square wave is an edited version of the one from Decap Attack, and that's it.

As soon as I finished my Green Light Ride remix, I wondered what other songs I could reuse the electric guitars for, and what song of the soundtrack would be easier to make with them, and this came to mind, heavy use of guitars and very short in length, so I figured it would be fast and easy. Well, it kinda was, but then I went perfectionist and things changed. Finishing the song with all the notes, instruments and effects took only 2 days, but then I wondered if I could edit some of the FM to produce chords in some sections, and it turned out I could, so I adjusted things to make that work. Doing that, and doing some volume fixes, detuning changes and PCM replacements, took the other 5 extra days.

The FM editing took the longest, there was a lot of messing around with many of the operators for 3 of the instruments. One was a copy of an electric guitar that I meant to use for minor 7th chords. Another was a pseudo square wave, which I tried to make sound close enough to the actual square waves that they would kinda merge, but different enough that one of the operators could harmonize with it, and that there'd be that effect where the sound "moves", don't know the name, it's a moving high-pass or low-pass filter I think, the thing the DT value of the operators does. And the third was my high tone guitar, which I edited a little so that it'd be different enough from the low tone guitar to not mix, and I ended up giving the high tone guitar a loud 5th which changed the balance of things in some parts, like the heavy guitar sections. There were a lot of things to fix every time I edited the instruments, including the edits themselves, that's why the remix took so long to make.

Balancing the heavy guitar sections like 0:23--0:34 was a little complicated because of the chords the instruments make and the way they're laid out. Filling the space with sound was easy, I did the Thunder Force trick of using one guitar for low tones, one for high tones, and doing stereo and echo with copies of them. The problem was choosing which would go to either side, and also the exact number of each type of instrument I decided I would use beforehand, so that the same guitars from the last section would still be there, and the new ones were there to pull that Thunder Force trick (all of it done that way to optimize file size). That left me with 2 high tone guitars and 3 low tone guitars, and I had to find a way to arrange them so that the high tone guitars wouldn't overpower the E's with their B's, and also give them all the right panning so that no instrument would stand out unintentionally. And that's without mentioning the detuning, I had to do that entirely by ear, just full trial and error.







Tags:
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