Sonic Movie Character Development - Shadow Day 030
The last and final day of preliminary face morph refinement fixes. Todays session was focused on continuing wrapping up the face sneer and cleaning up the lip sync or viseme word speech formation lip and tongue position face morphs. Later I attempted to do an early deformation look test inside of unreal but unfortunately something got bugged with the RL content plugin and I was unable to get the iphone signal for Live Link Face to properly communicate with the blueprint actor in engine. Will have to troubleshoot that another time. I dont have head shot II or the latest from CC4 so these tools my be antiquated and very inefficient by now - using GoZ to fix most morphs by hand sculpting.
If you are a CC4 user you may wanna follow this whole process just to keep up with some success stories, missteps and backtracks. There will be plenty of mistakes made I assure you, but the point is taking advantage of these pre-rigged humanoids, putting your own new bones and appendages on them and still retaining CC4s built in facial rigging if you are like me, a character modeler/texturer with no animation chops whatsoever. Come along for the journey, this mess is finna be wild!
#SonicMovie3 #Shadow #FanArt #Trailer #2024