Sonic Movie Character Development - Shadow Day 040
Today's session was wrapping up what I hope is the last of the fur fixes. Turns out having any extra faces or kinks for poly edges in the cards causes the texture to lean just enough to show a little wiggle in the graphic. That then causes the hair to look slightly curly which is why Bunnie turned out a bit too floofy looking on the fur. I have gone back through the whole mesh sets of hair just to delete those extra in between edges and also widen the base of all the roots to help coverage and close up any ugly holes where you can see straight down into the underlying skin mesh. The cards will def get messed up again when doing the bones transfer some and also when trying to map on the new face cards as a beard but for now I have polished it as far as I have time to mess around with and need to move on.
If you are a CC4 user you may wanna follow this whole process just to keep up with some success stories, missteps and backtracks. There will be plenty of mistakes made I assure you, but the point is taking advantage of these pre-rigged humanoids, putting your own new bones and appendages on them and still retaining CC4s built in facial rigging if you are like me, a character modeler/texturer with no animation chops whatsoever. Come along for the journey, this mess is finna be wild!
#SonicMovie3 #Shadow #FanArt #Trailer #2024 #SonicGenerations #SonicXShadowGenerations