Sonic the Hedgehog: Genesis, Part 3 | Gatorbox

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"Out of all the music in the game, this one sounds closest to the original," Draco says as Spring Yard Zone kicks off. "And it still sounds like crap."

We got a good taste of lag in Marble Zone but that stage was full of mostly static objects and there weren't, you know, a bunch of LIGHTS animating everywhere slowing things down like there are in this zone. Everything here causes lag. Everything. Enemies, background animations, static sprites, you name it.

The collision with things in this zone is beyond incomprehensible. When Sonic rolls down inclines he's not even touching the FLOOR. Everything that bounces you around in Spring Yard Zone feels like the game is just guesstimating how far to knock you around. That's not even getting into the moving platforms, some of which just disappear due to what we assume is sprite overload. The only saving grace is that due to screen crunch the boss is easily beatable, otherwise this stage might be impossible.

Draco may have blown it on special stages in Marble Zone, but you NOT believe how he manages to lose one of them in this video. Seriously.

♫ Music by: http://soundcloud.com/rockyowitz

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