Sonic Unleashed - 360 - Skyscraper Scamper Act 3
Empire City
Day
Skyscraper Scamper Act 3
Here's another one of those downloadable stages, and this time, the content is entirely original. Acts with a hyphenated number are "super hard" versions of the original; acts without one are original obstacle courses.
The grading in this stage is pretty harsh. 150,000 points gives you an S-Rank, but the means to acquire that does not come easy. Not at all. The obstacles come flying at you at a rapid rate, and in order to get to the end in time for the time bonus to be significant, you have to pretty much boost your way through the whole stage until the crushing spiked platform. But the main source of your points will be Rings. You get 100 points at the end of the stage for each Ring you collect, and the stage will try everything it can to make Sonic lose those Rings. I managed to avoid getting hit the whole way through and gained 900 Rings by the end. Needless to say, getting hit close enough to the end is devastating.
The Aero-Chasers and Interceptor are also back in this stage, and they both have dirty tricks to get Sonic hit by things. For the Aero-Chasers, it's absolutely crucial to knock robots into them, as that gets them out of synch. If you fail to hit them with anything, all three of them will fire lasers all at once, and Sonic will not be able to avoid eating those lasers no matter where he goes. They'll continue doing this periodically until Sonic can bash them with robots. The Interceptor chases Sonic down a curved path, which means that the laser it fires doesn't necessarily correspond to the part of the track. It can also change the path of its laser to catch Sonic if he's moving while the laser is coming out. I managed to keep the Interceptor away this time, but I found it the harder chase sequence by far.
The last point in the stage throws tons of Egg Shooters and Aero Cannons at you, including two gold ones worth about 1500 points each, I believe. Egg Shooters tend to leave little surprises for you in that their hands detach and become little robot enemies in and of themselves, who can attack Sonic and--you guessed it--make him lose his Rings. Their small size makes them hard to see too. I went after the enemies first, then grabbed all the 10-Ring icons in the area to quickly increase my total. This pushed my score high enough to get 167,899 points. 90,000 of those points are from Rings. Not that getting a fast time isn't important either. The time bonus starts at 42,200 and decreases by 1 for each 1/100 of a second spent in this stage. Time is of the essence too.
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