Space Engineers - Update 01.156 DEV - Entity Initialization Parallelization

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Space Engineers
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Hello Engineers! This week’s update brings you more of our parallelization improvements. The loading of grids is now processed asynchronously and this translates into less freezing during copying & pasting grids or during spawning of cargo ships and drones. It also significantly reduces loading times.
As a small tweak to weapon balancing, we’ve also added a short reload time to automated Gatling turrets so they will not fire continuously but instead reload after 140 rounds. Bugs fixed this week include sliding doors and normal doors not being able to be grouped together, first person perspective clipping while using rifle and jetpacks deactivating when reloading a world in a cockpit. Lastly all duplicates in the G-Screen should have been cleaned.

Full list of new features and fixes: http://forums.keenswh.com/threads/7387978

Xocliw's Channel: https://youtube.com/xocliw

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