SPARTAN AND THE ABSURD MANA CYCLE+ RUN!! FINALLY, A GIGA RUN!! | Skul the Hero Slayer 1.9
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In this episode of Skul the Hero Slayer, I'll be using the Slave skull with a Mana Cycle+ focused strategy! Slave is a character entirely centered around defense, with his down+attack providing an unlimited amount of i-frames. No other character does it quite the same way he does, and with his perfect parry mechanics he can generate SOME offensive power. However, this character I feel is pretty much just about defense, as he's not good at most archetypes and deal overall comparably lower damage to most other characters. He's decent at Ability Spam Items, and also today's archetype (which mixes with Ability Spam Items anyways), Mana Cycle+! This centers around, for one, making your abilities deal as much damage as possible by getting Mana Cycle 4, but when you get past the Dark Hero enhancing your Mana Cycle. This makes Mana Cycle create an aura akin to what Bone of Mana does around your player, but the key aspect to this is that it, rather than dealing item damage, deals skill damage. This means it can crit, among other things such as being scaled with the Predicted Pain Dark Ability, which is key here. That's the route we take today, just making our Ability Spam Items and our Mana Cycle+ deal as much damage with Go-Getter and Predicted Pain respectively. Can the Slave joined by Minotaur bring this all together for an absolutely absurd run?
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